In a mesh, vertex data refers to the properties or attributes associated with each vertex, such as position, color, normal, texture coordinates, etc. Vertex data is typically stored in a compact and efficient manner to optimize rendering performance and memory usage. One common approach is to organize the vertex data into arrays, where each attribute is stored as a separate array. For instance, positions could be stored in a float array, colors in a separate array, and so on. The vertices are then identified by their index in these arrays, forming a connection between the geometric representation and its associated attributes. This organization allows for flexible and efficient manipulation of the vertex data during rendering operations.
This mind map was published on 20 December 2023 and has been viewed 77 times.