Optimizing performance in voxel games involves reducing the number of draw calls, managing memory usage, and simplifying the game's geometry. To reduce the number of draw calls, game developers can use batching instead of individual processing for each object. Memory usage can be managed by generating smaller chunks of data, and real-time coordinate compression can be used to further reduce memory requirements. Lastly, simplifying the game's geometry can drastically reduce the number of polygons, improving rendering speeds and performance. Using these techniques, developers can create voxel games that run smoothly and efficiently on a range of devices and platforms.
This mind map was published on 2 May 2023 and has been viewed 112 times.